3D avatar and motion capture tool

Mocha AI Avatar

Mocha AI Avatar

@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;600&display=swap'); * { margin: 0; padding: 0; box-sizing: border-box; font-family: 'Poppins', sans-serif; } body { background: linear-gradient(135deg, #8E44AD, #2980B9); color: white; display: flex; justify-content: center; align-items: center; height: 100vh; text-align: center; padding: 20px; } .container { background: rgba(255, 255, 255, 0.2); padding: 20px; border-radius: 12px; box-shadow: 0 4px 10px rgba(0, 0, 0, 0.2); max-width: 600px; width: 100%; } h1 { margin-bottom: 15px; } #avatar-container { width: 100%; height: 400px; background: #2C3E50; border-radius: 10px; } button { width: 100%; padding: 10px; margin: 10px 0; border: none; border-radius: 5px; font-size: 16px; cursor: pointer; transition: 0.3s; background: #E67E22; color: white; } button:hover { opacity: 0.8; } let scene, camera, renderer, avatar; let isTrackingEnabled = false; function init3DAvatar() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000); renderer = new THREE.WebGLRenderer(); renderer.setSize(400, 400); document.getElementById('avatar-container').appendChild(renderer.domElement); let geometry = new THREE.SphereGeometry(1, 32, 32); let material = new THREE.MeshBasicMaterial({ color: 0xffcc00 }); avatar = new THREE.Mesh(geometry, material); scene.add(avatar); camera.position.z = 3; animateAvatar(); } function animateAvatar() { requestAnimationFrame(animateAvatar); avatar.rotation.y += 0.01; renderer.render(scene, camera); } function toggleTracking() { isTrackingEnabled = !isTrackingEnabled; if (isTrackingEnabled) { startFaceTracking(); } } function startFaceTracking() { if (navigator.mediaDevices.getUserMedia) { navigator.mediaDevices.getUserMedia({ video: true }) .then(stream => { console.log("Face tracking enabled!"); // Implement AI tracking with TensorFlow.js or MediaPipe here }) .catch(err => console.error("Face tracking error:", err)); } } function startVoiceAnimation() { let recognition = new (window.SpeechRecognition || window.webkitSpeechRecognition)(); recognition.onresult = (event) => { let transcript = event.results[0][0].transcript; console.log("User said:", transcript); avatar.scale.y = 1 + Math.random(); // Simulating lip movement }; recognition.start(); } window.onload = init3DAvatar;

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